Explanation of all the different chess time controls used in tournaments

[updated] 10 minute chess now rapid rated, bullet ratings increased

Today, shkoda-avto.ru made two significant changes to our rating system. First, all 10-minute games (10|0) are now rapid rated instead of blitz rated. Second, all bullet chess ratings have been increased by 150 points.

10-Minute Chess Now Rapid Rated

Did you know that 10|0 (10 minutes with no increment) is the most popular time control on all of shkoda-avto.ru? In fact, more than 1.25 million 10|0 games are played on shkoda-avto.ru every day! Many experienced blitz chess players are stunned by this fact, but for beginning and intermediate players, 10|0 is often just the right speed for a pleasant game.

Despite the time control’s popularity, 10|0 «feels» far slower than the time controls typically preferred by blitz chess specialists such as 3|0, 3|2, and 5|0. Therefore, shkoda-avto.ru is moving 10|0 into the category of rapid chess.

As part of this change, rapid ratings will be recalculated for those who have played a 10|0 game in the past 90 days. If your blitz rating is higher than your current rapid rating, your rapid rating will be set to your current blitz rating. If not, the rapid rating will not be changed.

This change will move a great deal of activity into the rapid pool. Previously, rapid games counted for less than 10 percent of games on shkoda-avto.ru, but with the addition of 10|0, rapid chess is anticipated to increase to around 35 percent of total games played. This increase will ensure that our rapid ratings are more accurate for chess players of all skill levels in the future.

Members who wish to play slow blitz-chess rated games are encouraged to consider the also popular 5|5 time control as an alternative to 10|0.

Bullet Chess Ratings Increased By 150 Points

In a recent review, we found that bullet chess ratings are consistently about 150 points lower than blitz ratings. To correct this, we are increasing bullet chess ratings for all active bullet users on the site by 150 points. This change will take place on the next login to shkoda-avto.ru/live.

We compared players who were recently active in both blitz and bullet categories (having played both time controls in July-September with RD’s < 150) and found a median difference of 154 points. This chart shows the difference between Blitz and Bullet ratings. You can see the distribution of rating differences. We understand that this difference doesn’t apply to everyone, but that is where the data is centered, and in order to preserve the integrity of the ratings system, we had to add he same amount to everyone. 

Explanation of all the different chess time controls used in tournaments

*NOTE: If you don’t see these update yet, be patient. It should process for you in the next day or two.

All different time controls and variants in

Introduction

shkoda-avto.ru has exploded with new variants lately! There are some new variants that have been shared with the world, and you can play them anytime. They can be played with different time controls, whether you like chess quick-paced, and making moves in split-seconds, or slow, with lots of thinking time.

Different Time Controls

There are 5 different categories of shkoda-avto.ru time controls: from quickest to slowest: hyper, bullet, blitz, rapid, and daily.

Hyper

Hyper chess is the fastest speed of chess, with games under one minute long. You can play quickly! Hyper times include 15 seconds and 30 seconds, along with many others. They are shown with this symbol:

Explanation of all the different chess time controls used in tournaments

Bullet

Bullet chess is a speed of chess with games between one and three minutes long per each player. Bullet times include 1|0 and 2|1, along with many others. (Note that in time controls, the number before the | sign is the number of minutes, while the number after the | sign means the increment, which is the number of seconds added to a player’s clock after they play their move.) They are shown with this symbol:

Explanation of all the different chess time controls used in tournaments

Blitz

Blitz chess is a chess time control with games between three and ten minutes long per each player. Blitz times include 3|2, 3|0, and 5|0, along with many others. They are shown with this symbol:

Explanation of all the different chess time controls used in tournaments

Rapid

Rapid chess is a chess time control longer than ten minutes long per each player. Rapid times include 10|0 and 10|15, along with many others. They are shown with this symbol:

Explanation of all the different chess time controls used in tournaments

Daily Chess

Daily Chess is different from the others. The time shown is the amount of time you have to make one move, not the whole game. The game isn’t played at once, like the other time controls; it is played over days, and you can exit the game and reenter. Daily chess times include 1 day per move, 7 days per move, and 14 days per move, along with many others. They are shown with this symbol:

Explanation of all the different chess time controls used in tournaments

You can check out all of your current daily games from the home, by clicking the hand holding a White Pawn, and clicking Daily Chess, next to the ☀️ symbol.

Variants

You can find new fun ways to play chess using variants! You click the hand holding a pawn, and then click Variants.

Four Player Chess

4 Player Chess is a variant of chess where you can choose to either team up with another person against two other people, or participate in a Free For All (FFA) against 3 other people. You need to have the most points at the end to win! Red goes first, then Blue, then Yellow, and finally, Green. The standard time control is 1|15D (D stands for delay), but there are many others!

4 Player Chess Rules

Explanation of all the different chess time controls used in tournamentsExplanation of all the different chess time controls used in tournamentsExplanation of all the different chess time controls used in tournamentsExplanation of all the different chess time controls used in tournamentsExplanation of all the different chess time controls used in tournaments

Doubles (Bughouse)

Bughouse is a variant of chess where you team up with another player to play against two other players. You are paired up with one opposing teams’ players, while your partner is paired up with the other one. The game is like a normal game, except that when your partner captures a piece, it moves over to the left side of your board, and, on your turn, you can drag that piece anywhere on the board. The only rules for dragging is that the piece must be placed on an empty square, and pawns cannot be placed on the 1st or 8th ranks. When you capture a piece, it goes over to your partner, and they get to place it on the board, following the rules above. When your opponent captures one of your pieces, it moves to their partner, and when your partner’s opponent captures one of your partner’s pieces, it moves over to your opponent. The standard time control is 3|0, but there are many other time controls! Have fun!

Fog of War

Fog of War is a chess variant in which you are trying to capture the enemy’s king. It will not display any checks. The huge twist is that you can only see where your pieces can legally move, which limits your board vision. The same rules apply to your opponent as well. Note that in the move tracking, your opponents’ moves will say “?” for each move.

Automate

Automate is a chess variant in which you have one minute, but gain 10 seconds each turn, to set up your pieces. You have 35 points in total, and pawns cost 1 point, knights and bishops cost 3 points, rooks cost 4 points, and queens cost 7 points. Everyone is required to place 6 pawns at first. Pawns can only be placed, as White, on the 2nd and 3rd ranks, and as Black, on the 6th and 7th ranks. Then, you use the rest of your 29 points buying all other pieces except kings. You can buy anything you want, as long as you can afford it. You cannot buy pieces that you can’t afford. For White, all pieces except pawns can only be placed on the 1st and 2nd ranks, and if you’re Black, the 7th and 8th ranks. When you hit 0 points left, you place your king, and wait for your opponent to finish. Then, the computers make the best moves for each side, and see who wins.

Atomic

Atomic is a chess variant in which if you capture a piece, the pieces one square every direction away from the capturer get blown up. The capturing piece gets blown up too. Pawns aren’t affected from explosions if they were not the capturer. Kings can go next to each other, they can’t capture, and players can ignore checks if they can blow up the enemy’s king. If you capture en passant, then the square where the capturer lands is where the middle of the explosion is.

Giveaway

Giveaway is a chess variant in which you are trying to give away all of your pieces (hence the name). If you can capture an enemy piece, though, the computer gives you only one option: capture the piece. Also, if you stalemate, you win, and en passant counts as a capture. You can capture kings, kings can go next to each other, there is no castling, check, or checkmate, and pawns can promote to kings.

Horde

Horde is a variant in which if you are White, you have a horde of pawns (hence the name) and are trying to checkmate Black (you can promote your pawns) and if you are Black, you are trying to take all of White’s pawns and promoted pieces. White pawns have a choice to move 2 squares forward if they are on the 1st or 2nd ranks.

Chess960

Chess960 is a variant in which the pieces in the back rank are shuffled each time you play! There is no castling.

King of the Hill

King of the Hill is a chess variant in which you need to move your king to the center or checkmate to win, so center control is very important!

3 Check

3 Check is a variant in which you have to either check your opponent’s king three times (hence the name) or checkmate to win.

Blindfold

Blindfold is a variant in which you have to play without seeing any of the pieces, but if you click one of your pieces, it will show where it can move. Note that all of the moves, in the move tracker, will say “?” when played.

Capture Anything

Capture Anything is a chess variant in which you can (you guessed it) capture anything, including your own pieces!

Torpedo

Torpedo is a chess variant in which pawns can always move one or two squares forward, and en passant can happen anywhere on the board!

Sideways Pawns

Sideways Pawns is a chess variant in which you can move your pawns sideways one square, opening up files with ease!

Opposite-Side Castling

Opposite-Side Castling is a variant in which you and your opponent may not both castle in the same direction (both kingside or both queenside). You must castle differently, or don’t castle at all.

No Castling

No Castling is a chess variant in which you can’t castle, which leaves kings in the open; more exposed.

Chaturanga

Chaturanga is a chess variant in which there are a lot of changes to the rules. Pawns can only move one square at a time. Knights move the same way. Elephants (in the bishops’ spots) move two squares diagonally in any direction. Chariots (in the rooks’ spots) move like rooks. Counselors (in the queen’s spot) move one square diagonally in any direction. Pawns promote to a counselor on the 1st/8th rank. Checkmate, taking all of the opponent’s pieces except for the king, and stalemate is a win. There is no castling.

Gothic Chess

Gothic Chess is a chess variant in which you play on a 10×8 chess board. There are two new pieces around the king: the Archbishop (with a bottom like a Bishop’s) moves like a knight or a bishop, and the chancellor (with a bottom like a rook’s top) moves like a rook or a knight. To castle, the king moves 3 squares to either side, and the rook is dropped next to it.

Chaturaji

Chaturaji is a chess variant played on an 8×8 chess board. Your rook is in the corner, and your other pieces are put as if you only had the kingside half of your pieces. Pawns can only move one square per turn. Sailboats are rooks. Pawns promote to rooks on the 8th rank. Get the most points  at the end to win!

Chaturaji Rules

Explanation of all the different chess time controls used in tournamentsExplanation of all the different chess time controls used in tournaments

XXL Chess

XXL Chess is a chess variant in which there are a lot more pieces. You get a cross between a bishop and a knight, a queen and a knight, a rook and a knight, and a king and a knight (that cannot be checked). Do you notice that last piece? That piece is like a knight, except it moves 3 squares to any side (except diagonal sides) and one square to the side. It’s like an extended knight. Pawns promote to queens on the eighth rank to you. and you play on a 14×14 board.

Petrified

Petrified is a chess variant in which if you capture, the capturing piece turns to stone (becomes petrified) and cannot move for the rest of the game. Other pieces can’t land on stones. Kings cannot capture. Win by checkmating your opponent or getting stalemated yourself.

4 Player Fog of War

4 Player Fog of War is a chess variant that is 4 Player Chess, but you can only see the squares where your pieces can move to, and the rules have changed a bit:Explanation of all the different chess time controls used in tournaments

Crazyhouse

Crazyhouse is a chess variant that is the same as normal chess, but when you capture a piece, that piece goes over to you and you may place it on the board on your turn! The only rules are that you must place the piece on an empty square, and pawns cannot be placed on the 1st or 8th ranks. The way to access Crazyhouse is to go to your friends tab, challenge one of them, click the bar that says vs *FRIENDNAME* and a little cross sign should appear. Click it, and then click “Standard” and choose Crazyhouse!

Balanced

Balanced is more of an equal chess option, based on rating. It will take away pieces from the higher-rated person, so that the lower-rated person has more material. Note that you can only play Balanced against one of your friends. Challenge one of your friends, then click the “Standard” bar and there should be one at the bottom that says “Balanced” for you to play!

Custom

Custom is a mode in which you can freely make your own variant by choosing different selections! Use your creativity!

Mixes

Bells and Whistles: Sideways Pawns, Torpedo, Capture Anything, No Castling

Atomic Giveaway: Atomic, Giveaway

Giveaway in the Fog: Fog of War, Giveaway

Atomic Fog: Atomic, Fog of War

Atomic Giveaway Hill: Atomic, Giveaway, King of the Hill

Conclusion

shkoda-avto.ru has bursted with new ways to play chess and speeds to play chess at, but it is crucial that we know how to play them. I hope you enjoyed, and have a better thorough knowledge of the variants and speeds!

Blitz chess explained

Blitz chess is usually played with time controls of 3 minutes, 5 minutes, 3 minutes 2 seconds per move or something in between. This is a very popular time control online. In OTB (on the board) games it is also important to remember that illegal moves lose you the game immediately, so be careful!

Bullet chess

Bullet chess is chess played with an extremely low time limit, most often 1 minute for the whole game. It is mostly played online since having to move your pieces on a physical board becomes takes longer and the game loses it’s meaning. In bullet chess, pre-moves become extremely important.

Classical chess explained

Classical chess is the most common form of chess in official tournaments. FIDE offers an official time control of “90 minutes for the first 40 moves followed by 30 minutes for the rest of the game with an addition of 30 seconds per move starting from move one” but every tournament organiser can choose their own version of this.

Clock issues

Clock Issue 1: Network Lag

Lightning chess explained

Lightning chess has only picked up speed in the few last years probably due to the increase of speed of Internet. In lightning chess players usually play with 10 seconds for the whole match, which makes the game all about winning on time or trying to trick your opponent into a checkmate. It is obviously not played on physical boards.

Rapid

Rapid games include all live games where players have more than 10 minutes to think in a 40-move game. 

Rapid chess explained

https://www.youtube.com/channel/UCZ5MqmhUls6vg_XTNf2IAmQ

Quick or rapid chess is usually defined as chess matches lasting between 10 and 60 minutes. Rapid tournaments are commonly only lasting a single day which makes them attractive for tournament organisers. They are also long enough to keep the matches interesting. Usually in rapid tournaments it is not required to keep notes during the game.

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